var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

// mouse/finger
var m = {};

// trail
var t = {};

// house
var h = {};

// enemies
var n = {};

var paused;
var gameOver;
var frames;
var fps;
var timesPlayed = 0;
var draw_interval;
var used_tm;
var gameOverTimes; // prevent from sending game over and over again
var start_time;
var fingers = 0;

var userAgent = navigator.userAgent.toLowerCase();
var mobile = (userAgent.indexOf("android") != -1) ||
			 (userAgent.indexOf("iphone") != -1) ||
			 (userAgent.indexOf("ipod") != -1) ||
			 (userAgent.indexOf("ipad") != -1);
			 
$("username").value = isset(localStorage.username) ? localStorage.username : 'anonymous';
